Category Archives: LibGDX

LibGDX send HTTP request

Check out Lines Galaxy Android game to view the results in action. Most common ways to communicate between your mobile app to your backend servers are HTTP Requests and Websockets. In this article I’ll describe how you can create, send and process a HTTP Request to backend servers from your LibGDX application. In this example Continue Reading »

How to create custom Dialog in LibGDX

This article describes how to programatically create a custom dialog using LibGDX framework. Check out Lines Galaxy Android game to view the results in action. LibGDX tutorials describe how to achieve this using graphic resources packed in a sprite together with a skin. The test resources can be found here but for this specific task Continue Reading »

Build Version increment with Gradle build script

Check out Lines Galaxy Android game to view the results in action. Make your Gradle build script handle the apk version for you! Your second Google Play Console release will most certainly end at the APK upload. This would probably be caused by the fact that the APK build version was not incremented. Yes, this Continue Reading »

How to integrate Rewarded Video Ad in LibGDX

Check out Lines Galaxy Android game to view the results in action. What is Rewarded Video Ad? Rewarding users with different in-app coins or features can be done using Rewarded Video Ad. This might be an advertising solution that could be accepted by users whilst supporting the development of a free mobile application. Most games Continue Reading »